LOADING SIM_

Powered by elizaOSSimulation-first embodied data platform

Teleoperate robots.
From your browser.

No hardware. No expertise. Control simulated robot arms like a 3D web game, generate VLA-ready trajectory data, and own its provenance on Robinhood.

SIMULATION FIRST/BROWSER TELEOPERATION/30–60HZ TRAJECTORY CAPTURE/VLA-READY DATA/IMITATION LEARNING/UNITY WEBGL/ISAAC SIM AUGMENTATION/DOMAIN RANDOMIZATION/ELIZAOS-READY EPISODES/PROVENANCE ON ROBINHOOD/NO HARDWARE REQUIRED/SIMULATION FIRST/BROWSER TELEOPERATION/30–60HZ TRAJECTORY CAPTURE/VLA-READY DATA/IMITATION LEARNING/UNITY WEBGL/ISAAC SIM AUGMENTATION/DOMAIN RANDOMIZATION/ELIZAOS-READY EPISODES/PROVENANCE ON ROBINHOOD/NO HARDWARE REQUIRED/

01 / The bottleneck

Physical AI is starving for demonstration data.

Language models scaled on internet text. Robot policies can't — every trajectory has to be demonstrated by a human. Today that means expensive robot rigs, slow lab pipelines, and datasets too small and too uniform to generalize. phyzical removes the hardware from the loop: anyone, anywhere, contributes manipulation demonstrations through a browser tab.

0
robots required

A browser is the only hardware a contributor needs.

30–60
Hz capture

Joint states, end-effector pose and object poses, every frame.

scene variations

Isaac Sim re-rendering and domain randomization multiply every demo.

02 / Protocol

From browser tab
to training data.

The full loop takes minutes, not months. Every step below ships in the MVP — no future tense, no vaporware.

S1TASK BOARD

Pick a task

Browse the task board — sorting, pick-and-place, drawer opening. Each task shows difficulty, estimated time and reward before you start.

S2UNITY WEBGL / IK

Teleoperate in-browser

A Unity WebGL scene loads in seconds. Drag the end-effector with your mouse; inverse kinematics solves the joints in real time over WebSocket sync.

S330–60HZ CAPTURE

Trajectory auto-recorded

While you work, the client samples joint positions, end-effector pose and object poses at 30–60Hz. Success criteria are checked live in the scene.

S4QC + ONCHAIN ANCHOR

Submit, verify, own

One click submits the episode. Backend quality checks run, a Data ID is minted and anchored on Robinhood — provenance and rewards attach to you.

03 / Task board

Manipulation tasks,
gamified.

T-001MVP LAUNCH

Block Sorting

Sort colored blocks into matching zones. Success on all blocks placed within tolerance.

EASY~2 min12 pts
T-002MVP LAUNCH

Pick & Place

Grasp objects of varied geometry and place them on randomized targets.

EASY~3 min15 pts
T-003MVP LAUNCH

Drawer Opening

Articulated manipulation — approach, grasp handle, pull along constrained axis.

MEDIUM~4 min24 pts
T-004MVP LAUNCH

Stacking Tower

Stack blocks into a stable tower. Physics-checked stability over 3 seconds.

MEDIUM~5 min30 pts
T-005COMING SOON

Cable Routing

Deformable object manipulation. Route a cable through fixed guides.

HARD~8 min55 pts
T-006COMING SOON

Dual-Arm Handover

Coordinated two-arm transfer with grasp re-orientation mid-air.

HARD~8 min60 pts
Episode stream — network previewSIMULATED

Every completed episode enters the network queue: quality checks, augmentation, then on-chain registration. This preview shows the pipeline event format shipping with the MVP.

04 / Data pipeline

One human demo.
Hundreds of training samples.

01

Capture

Unity client records joint states, EE pose, object poses and user actions at fixed physics ticks. Buffered locally, submitted in one shot.

02

Quality check

Backend validation: task success criteria, trajectory smoothness, duration bounds, anomaly and replay-attack filters.

03

Augmentation

Accepted episodes are re-rendered in Isaac Sim with photorealistic lighting and domain randomization — one demo becomes hundreds of training samples.

04

Dataset

Versioned, filterable datasets exported in VLA / imitation-learning-ready formats for labs and model teams.

episode schema / v1JSON
1{2  "episode_id": "EP_7f3a2c",3  "task_id": "block_sorting_01",4  "contributor": "0x94e1…c7f2",5  "sim": { "engine": "unity_webgl", "physics_hz": 60 },6  "duration_s": 45.2,7  "success": true,8  "trajectory": [9    {10      "t": 0.033,11      "joint_pos": [0.12, -0.87, 1.42, -0.55, 0.00, 0.31],12      "ee_pose": { "xyz": [0.42, 0.31, 0.87], "quat": [0, 0, 0.71, 0.71] },13      "gripper": 0.04,14      "object_poses": { "block_red_01": { "xyz": [0.40, 0.02, 0.90] } },15      "action": { "type": "ee_delta", "cmd": [0.01, 0.00, -0.02] }16    }17  ],18  "provenance": {19    "data_id": "phyz:robinhood:0x3d9f…a1b4",20    "content_hash": "sha256:e3b0c442…",21    "anchored_at": "block 24911072"22  }23}

05 / Ecosystem

The fuel station for
agent robot stacks.

Agent frameworks like elizaOS now ship full robot stacks — simulation, RL training, real hardware bridges. What they need is human demonstration data. That's what phyzical produces.

E1TRAJECTORY_DB

Schema-aligned trajectories

phyzical episodes — joint_pos, ee_pose, actions and object poses at 30–60Hz — map directly onto eliza_robot's trajectory database. One converter, no re-collection.

E2ROBOT PROFILES

Profile-matched tasks

Tasks are pinned to real robot profiles (RobotProfileId) — the same URDF/MJCF morphologies the elizaOS robot stack simulates and deploys, from arms to humanoids like AiNex and ASIMOV-1.

E3IMITATION / OFFLINE RL

Warm-start training

Human demonstrations bootstrap imitation learning and offline RL — feeding continual-RL and text-conditioned policies instead of exploring from zero.

Browser demo in trainable episode out

phyzical fuels embodied agents. elizaOS-ready by design.

06 / Provenance

Your data.
Verifiably yours.

Crowdsourced data is worthless without trust in where it came from. phyzical anchors each episode's identity, hash and contributor on Robinhood — so labs can audit datasets, and contributors keep a claim on the value they create.

Data ID on Robinhood

Every accepted episode gets a unique Data ID with its content hash anchored on Robinhood — cheap, fast, and verifiable by anyone.

Ownership follows the contributor

The wallet that produced the demonstration is written into the record. Provenance isn't a promise in a database — it's public state.

Foundation for a data economy

Verifiable origin is what makes data tradable. Registered episodes are the primitive for future licensing, incentives and marketplace flows.

data registry · robinhood chainROBINHOOD L2
DATA_IDphyz:robinhood:0x3d9f…a1b4
EPISODEEP_7f3a2c / block_sorting_01
CONTRIBUTOR0x94e1…c7f2
CONTENT_HASHsha256:e3b0c442…98fc1c14
SAMPLES1,356 @ 30Hz
QCPASS · smoothness 0.94 · success TRUE
STATUSANCHORED
ILLUSTRATIVE RECORD — REGISTRY CONTRACT SHIPS WITH PHASE 3

07 / Roadmap

Shipping in phases.

PHASE 1WKS 1–6
IN DEVELOPMENT

Web Teleop Core

  • Unity WebGL scene + URDF arm
  • Mouse-drag end-effector + IK
  • Task success detection
PHASE 2WKS 7–10

MVP Loop

  • Next.js shell + wallet connect
  • WebSocket state sync
  • Task board + progress
PHASE 3WKS 11–16

Data & Chain

  • Trajectory submit + QC pipeline
  • Data ID registry on Robinhood
  • Points rewards live
PHASE 4ONGOING

Scale & Augment

  • Isaac Sim photoreal augmentation
  • Domain randomization at scale
  • Dataset access for labs